Знает-ли кто, воздействует-ли на игровой процесс изменение этих строк в .shp файле -
Code:
...
...
...
;[CLASS_NonCombat]
;
flyPastDist Aggressive CLASS_NonCombat 5000.0
maxFlyAwayDist Aggressive CLASS_NonCombat 5500.0
breakRange Aggressive CLASS_NonCombat 3000.0
triggerHappy Aggressive CLASS_NonCombat 11.0
faceTargetAccuracy Aggressive CLASS_NonCombat 2.5
maxAttackTime Aggressive CLASS_NonCombat 8.0
; Relative frequencies for:
flightmanTurnaround Aggressive CLASS_NonCombat 0,4,2,1,1 ; Turnaround: DONOTHING, FLIPTURN, HARDBANK, IMMELMAN, SPLIT_S
flightmanAIP Aggressive CLASS_NonCombat 1,1,0,0,0 ; Attack in progrees: NO_AIP, BARREL_ROLL, WHIP_STRAFE, HELIX_DELIVERY, BARRELROLL_OUT
flightmanEvasiveBehind Aggressive CLASS_NonCombat 0,0,0,0,0,0,0,0 ; Enemy behind evasive: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
flightmanEvasiveFront Aggressive CLASS_NonCombat 0,0,0,0,0,0,0,0 ; Enemy in front evasive: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
flightmanEvasivePure Aggressive CLASS_NonCombat 0,0,0,0,0,0,0,0 ; Just run away!: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
badAI TRUE ; normally set this to FALSE