03-06-2015, 02:10 AM | #1 | |||
Agronom
Join Date: Sep 2008
Posts: 29
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Патчи и обновления
Вышел первый патч.
https://gearboxsoftware.zendesk.com/...te-Information Quote:
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03-06-2015, 02:38 AM | #2 | ||
Zaskow
Faction: Вэйгр Join Date: Jul 2009
Posts: 163
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Re: Багрепорты
На вид годно.
апд1: хом2 классик по-прежнему мертв. Позорище, у меня пиратка запускается нормально. |
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03-06-2015, 04:06 AM | #3 | ||
Pandorazero
Faction: Хиигаряне Join Date: Mar 2007
Location: Киев
Posts: 1,428
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Re: Багрепорты
У меня запускается HW2 Класик, не знаю о чем ты !
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03-06-2015, 07:28 AM | #4 | ||
Ten
Faction: Стражи Садов Кадеша Join Date: Feb 2004
Location: Great Nebula
Posts: 2,550
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Re: Первый патч
Первый патч... молодцы
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03-20-2015, 12:57 AM | #5 | ||||
Agronom
Join Date: Sep 2008
Posts: 29
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Re: Первый патч
Обновление 1.22 от 6 марта 2015:
Quote:
Quote:
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03-20-2015, 07:21 AM | #6 | |||
Ten
Faction: Стражи Садов Кадеша Join Date: Feb 2004
Location: Great Nebula
Posts: 2,550
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Re: Патчи и обновления
Там, кстати, часть обновлений забыли указать. Увидеть их можно здесь.
Quote:
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03-21-2015, 08:41 PM | #7 | ||
КамАЗ
Join Date: Jan 2004
Location: Краснодар
Posts: 206
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Re: Патчи и обновления
А русский вариант где-нибудь бывает? На английском языке где угодно увидеть список изменений можно.
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03-21-2015, 09:14 PM | #8 | ||
Pandorazero
Faction: Хиигаряне Join Date: Mar 2007
Location: Киев
Posts: 1,428
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Re: Патчи и обновления
Нет не бывает, переводи сам через гугл переводчик
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03-24-2015, 12:12 AM | #9 | |||
Agronom
Join Date: Sep 2008
Posts: 29
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Re: Патчи и обновления
Обновление 1.24 от 23 марта 2015:
Quote:
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05-06-2015, 11:25 PM | #10 | ||
Pandorazero
Faction: Хиигаряне Join Date: Mar 2007
Location: Киев
Posts: 1,428
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Новости по обновлению !
May 7, 2015
General Resolved UI display lag issue seen most severely in Research menu. May 6, 2015 Campaign [Homeworld 1 Remastered] Fixed an issue where Mission 09 could not be completed due to an autosaving issue. [Homeworld 1 Remastered] Fixed Russian text issue seen in Mission02 [Homeworld 1 Remastered] Fixed sensors disk issue in Mission 15 [Homeworld 1 Remastered] Cryotrays can be healed during Mission 03 [Homeworld 2 Remastered] Resource containers no longer float near the mothership when it disembarks during Mission 01 [Homeworld 2 Remastered] Music will now play properly during Mission 12 and 14 cinematics Fixed engine glows on Kadesh Multibeam Frigate and Mothership General Playing animatics from main menu will now have proper subtitles Vaygr laser corvette and minelayer icons fixed Background pinching fixed in various maps. (Was much more visible depending on windows gamma settings.) Fixed issue where if you cleared your progress, mission 01 wouldn’t be selected which would cause a crash when trying to launch. Research and Build menus are not toggled unless units are available Alt-T and Alt-W are appropriately ignored as menu shortcuts for Kushan Top left UI no longer blocks mouse clicks Key bindings no longer accumulate/double up when applied to the main menu and in-game menu Key bindings no longer infinitely accumulate in the settings file due to edits No longer display the custom command energy bar if usage is not greater than zero A certain asteroid no longer blows up resource collectors unexpectedly Game will no longer crash when the player repeatedly changes any in-game settings via the Options menu Fixed nav lights on the Kushan Support Frigate Users will no longer get stuck “Downloading Content” when playing custom maps Fixed tiny menu button text at 4K resolutions Steam button now disabled if not connected to Steam Fixed more out of sync issues HW1 Classic - Credits scale to all resolutions available in Classic resolution menu Additions Ship icons updated to have colors similar to the original HW2 icons to help quickly identify which ships you have selected Message appears in chat when player is defeated or surrenders and chat icon on left flashes to notify of messaging Message appears in chat after a player leaves a game Shift-Clicking ships in the build menu will now queue up 5 ships. (HW1 feature) Drag resizing of build and launch menu improved Optimized UI text rendering Balance Vaygr resourcing paths moved closer to ship Resource collectors can now be captured while they are harvesting an asteroid in multiplayer Carriers and motherships have additional entry and docking paths to more efficiently build/dock units, greatly reducing the giant escalator queue Removed Repair Corvette regen times and reduced health from HW1 standard 1200 to 600 to be more in line with other corvettes Added the healing beam to HW1 repair ships Gravwell Generators now destroy themselves after their power bar is depleted Added support for armor class multipliers for kamikaze damage Missiles no longer miss and do double damage Circle strafe attack style with target facing added Mods Added support for locale-only mods in Classic and Remastered. Locale mods are mulitplayer safe. Badge-only mods are now supported. (Multiplayer safe) Old Badge mods should be converted to this new type of mod to work properly. Added support for “cursors” mods Added minShrink property to text to allow for better scaling at various resolutions Removed some log spam Added OnItemSelect lua hooks for NewDropDownListBox UI script can now ask for a control’s custom values to store and retrieve vars Added ability for LUA to get the name of the current map that is loaded (getCurrentLevelName()) Added concept of “healing” damage Last edited by Pandorazero : 05-08-2015 at 01:54 AM. |
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05-08-2015, 04:17 AM | #11 | ||
karak
Faction: Налториане Join Date: May 2010
Location: Sol system, SS 13
Posts: 234
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Re: Новости по обновлению !
Наконец-то они вернули в игру старый добрый хилящий луч из ХВ и пофиксили генераторы грав.колодца. Да и похоже камикадзе атакой парой звеньев перехватчиков теперь не вынести вражеский мазершип.
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05-19-2015, 09:40 PM | #12 | ||
Agronom
Join Date: Sep 2008
Posts: 29
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Re: Новости по обновлению !
May 19, 2015
Balance: Ships now properly stop attacking when the ship they were attacking is salvage captured. Fixed some values for Homeworld 1 cloaking ability to restore them to the same timing they were prior to the last patch. Made the hyperspace time to exit honor the update rate of the game simulation. Ships should no longer over/under shoot their destinations. Guard logic fixed so that ships that guard other ships now properly move and guard as one would expect. Updated the guard command to use the tactics of the ship to determine how it behaves while guarding. Fixed an issue where ships assigned to guard could stop if ship they were guarding engaged in combat when the guarding ship was outside of guard range. Set build time of the first Taiidan Research Ship back to what was originally shipped (60s). Misc: Fixed an issue where certain key binding descriptions were read incorrectly from the player config file which caused some keybindings to fail to load. Fixed a save game issue that would happen if some ships used by mission scripting were destroyed before a game was saved. Fixed an issue where creating a profile after one exists, then deleting that profile and creating it again would cause a crash. Fixed mouse blocking issue when player clicked near timer. Various fixes for crashes found in Steam crash dumps. UI speed optimizations. Fixed clipped/hidden "show all" build menu items. Modders: Text display Top/Bottom alignment inversion issue fixed. |
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06-09-2015, 08:38 PM | #13 | ||
Yeti34
Faction: Хиигаряне Join Date: Aug 2007
Location: Россия, Москва
Posts: 40
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Re: Патчи и обновления
June 9, 2015
New Content! - Added the long-lost Raider Retreat mission! This mission can be accessed in the new “Extra Missions” menu. Click here for more info. - Added Achievement for completing the Raider Retreat mission. - Added Global Chat to the server browser and lobby chat Fixes and Updates - Don't display the RU's for a resource if the starting RU's are 0 - Objective pointer lines should now be better aligned - Misc. audio updates from Paul Ruskay - The diplomacy panel is now properly updated to remove the player after disconnections - "Unknown level" text is now properly displayed for clients if the host uses a custom map - Fixed issue where certain letters in foreign languages would not properly display - The distance filter is now available on the main server selection screen - Fixed an issue where list boxes would sometimes wrap incorrectly - Dust clouds are now selectable “move to object” destinations Added chat commands: /whisper <name> <message> /ignore <name> /unignore <name> Modder Updates and Additions - Created TabControl Interface Element to streamline menus such as the options menu customFormationID was not initialized properly which would possibly be garbage when spawning ships in a map - UI - Screen anchors now refresh on screen activate - UI - Created new "mirror" anchor type that copies rect and visibility of another element - Added concept of "Extra Missions" that should allow modders to create custom campaign missions without having to edit the UI or jump through unnecessary hoops - Added support for mission entries in a campaign file to define either a flag saying the persist file from the persist directory should be loaded, or a path indicating what persist file from a save game in the saved campaign data directory should be loaded - Added the ability to define a "StartingPlayerFleet.lua" file in a mission directory and have it be loaded if it is there and a persistent fleet is not loaded via the command line prompt of the override that loads a previous saved missions persistent fleet - Added command line option "-noMouseCap" so that the game doesn't steal mouse input on the first frame Last edited by Yeti34 : 06-09-2015 at 10:35 PM. |
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06-10-2015, 11:32 AM | #14 | ||
Pandorazero
Faction: Хиигаряне Join Date: Mar 2007
Location: Киев
Posts: 1,428
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Re: Патчи и обновления
Добавлена миссия рейдеров ? Вот так неожиданно - пошол смотреть !
Last edited by Pandorazero : 06-10-2015 at 12:20 PM. |
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08-13-2015, 11:47 PM | #15 | ||
Agronom
Join Date: Sep 2008
Posts: 29
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Re: Патчи и обновления
August 13, 2015
Modder Support Strike-groups are referenced by Name, not Index - UI 100% dynamic. Added new UI control - Context Menu. Ships can have more than two build queues now! Major restructuring for Game Rules, Levels, Races, Ships, etc. - Game Rules can filter Races/Levels. - Campaigns can assign custom Game Rules. - Levels now organized with a “.levels” file - loose levels ignored. - Mods can filter content on load as well. - Ships can load props with Game Rules override. - Added optional DefenseShield sob to ships. Game Setup Chat Improvements Added shorthand whisper command “/w”. Changed “/ignore” and “/unignore” to “/mute” and “/unmute”. Added auto complete of player names when typing “/” commands. Players can right-click a player name to quickly whisper, invite, and mute / unmute a player. Added whisper received audio event. “/” commands are better formatted while typing them in (/whisper Bob will resolve to “Bob:” when you start typing the message). Chat color format commands will now switch to the color after they are terminated (<c=ff0000> will make the text you are typing Red while you are typing). If a player is dropped they are now removed from the chat channel correctly. Players now have a state in the chat screen (AFK, InLobby, InGame). Added “/r” and “/reply” to reply to the last person who whispered you. Backspace, right/left arrows, home key, del key now work properly in the chat edit box! “/invite” command added. When a player hovers over the in-chat invite, the game will highlight. Help pop-up will be displayed above chat input box when the player types “/”. Player list is now sorted based on state. Global Chat -> Game Lobby -> AFK -> in-game ->muted. - Players have state icon next to their name as well. Added settings option to disable or enable leave / join notification messages in chat. Chat text length bumped from 128 to 200 characters. Holding the "ALT" key and typing in a unicode character number will enter that character in text input fields (assuming that character exists in the font). Game Setup Screen AI players are now removed before human players when the upcoming map is smaller than the number of players in the lobby. Fixed an issue where changing game types might not cause the first map to be re-selected, causing improper data to display for it. Added "Random" race selection based on Race.groupings. (HW1 Random, HW2 Random). Fixes bug where a player could click the ready button in any slot in some situations. UI Game will now ignore mouse input when the game window is not in focus. Added ability for custom ATI configurations. Countdown for applying graphical changes now formats properly. Misc Fixed issue where sensors would have invisible headings and sensor blobs when UI effects were turned off. ATI for unknown / inactive resources has it's string set to "". Custom levels no longer download to hard drive when joining a server. - Helps reduce problem with players swapping out an official map with a custom map that would give them an unfair advantage. Trails fade off when a ship docks with another (Instead of just disappearing). Defense Field Frigate FX now displays properly! Shift-click for build cancel button will cancel the last 5 build jobs for the selected queue. Fixed issue where a build job hitting the unit cap would stall a queue. It now promotes the first valid ship it encounters to replace the stalled ship. In-game chat box no longer overlaps game timer. “Player is lagging” screen has been redesigned to be much less intrusive. In-game chat screen chat formatting overhauled to be more consistent with frontend global chat screen. In-game chat screen supports /team and /playername shortcuts properly. HUD elements can now be individually scaled through the settings screen! Removed period from end of destroyer name in Italian. Fixed missing German subtitles that could happen in HW2 Mission3. Animatic timing issues in all languages adjusted to match English VO properly. HW1 Mission 9 - Alien Anomaly tool tip is now translated properly. Fixed a potential crash if mission scripting tried to dock a unit with a ship that did not exist. “Attack Run” flight behavior now able to take weapon rotation limits into account, not always attack head-on, break with timer. - minBreakDelay/maxBreakDelay - allow time delay for breaks, instead of distance. - approachAngle/approachFloor - allow target position adjustment for weapon swivel (angle), based on minimum engagement distance (floor). |
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08-20-2015, 08:59 PM | #16 | ||
Pandorazero
Faction: Хиигаряне Join Date: Mar 2007
Location: Киев
Posts: 1,428
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Re: Патчи и обновления
August 20, 2015
General Fixed asteroid collision avoidance on all MP maps making them vastly easier to navigate through. Fixed a potential memory leak when playing animatics. Fixes to kicking lagging players. Fixed issues with some CPU controlled Homeworld 1 Resource Controllers not remaining stationary when supporting Resource Collectors. Addressed an issue where compatibility with some Homeworld 2 Classic Mods was broken after the most recent patch. Fixed a rare crash in Homeworld Remastered. Various minor UI fixes Added a Drag icon to resize research menu. The research queue menu item will no longer block mouse input. 1 cost research items were still being displayed in some cases Modder support: Changed the name of the DefenseShield to MagneticField and added new features to it. |
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05-21-2016, 09:36 PM | #17 | ||
Agronom
Join Date: Sep 2008
Posts: 29
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Re: Патчи и обновления
Статья про грядущий патч (на английском):
Meeting With Gearbox: The Upcoming Homeworld Patch |
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05-21-2016, 10:33 PM | #18 | ||
Fencer
Faction: Кушане - киит Сомтау Join Date: Nov 2009
Location: Юг севера
Posts: 1,155
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Re: Патчи и обновления
Формации и тактики оригинала - вот это уже достойная обнова!
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05-22-2016, 12:40 AM | #19 | ||
Pandorazero
Faction: Хиигаряне Join Date: Mar 2007
Location: Киев
Posts: 1,428
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Re: Патчи и обновления
Почитал патч ноут , довольно внушительные изменения добавляются - дай бог что бы это действительно считалось ремастером теперь!
Переписать баллистику , физику , тактику - возможно мы уведем игру в новом русле ! |
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05-22-2016, 03:48 PM | #20 | ||
Вячеслав_Z
Faction: Таииданская Империя Join Date: Jan 2009
Location: Пермь
Posts: 163
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Re: Патчи и обновления
Можно ливать обратно, теперь это снова игра. Думал они на ремастер уже забили.
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